The story
You were sent to bring her in.
You are a Warden of the Hearth. You bring in the mages whose Gift is slipping out of their control, before they Bloom and take a village with them.
Then you are sent for Tamsin Vale, a healer who has done nothing but save people. What you do about what she tells you is up to you.
Nobody the Cathedral takes in ever comes back.
- 10 chapterswritten and playable, start to end
- Free demoabout 20 minutes, in your browser
- Card fightsturn-based, three difficulties
- Windowson Steam, spring 2027
Watch
See it move.
The film that plays before the title screen, and a minute of the free demo: a choice, the map, and the fight.
How it plays
Read, choose, fight, come home.
01Written scenes, real choices
Every scene is written, and the choices are real. Who you trust decides who follows you.
02Card fights
Turn-based battles with Tamsin's Gift in your hand. A lost fight never ends the story.
03The map of the realm
Roads, villages, rivers and an old forest of standing stones. Days and nights pass.
04A home that fills up
A hidden waystation fills with the mages you free. Give each a room and a place at the table.
The cast
The people you'll meet.

Tamsin
The healerThe healer the Cathedral fears. She has done nothing but save people.

Maren
SoldierQuick with a sword, and slow to trust a warden.

Elara
Doors of lightShe opens doorways in the air onto somewhere else.

Bryn
WindA sloop captain whose wind answers to her mood.

Kestra
FireEnough heat to work a forge, or to burn a town. Her temper decides which.

Liss
River captainShe takes you upriver on the Heron, and knows every bend of the water.

Sigrid
FrostFrost in her hands, and a winter that follows her wherever she goes.

Corinne
Lady of House VellWry, sharp, and amused by everyone. Including you.

Seraphine
The queenShe Bloomed in a single night. Her city is still a crater of black glass.

The Hierarch
The CathedralHe wants Tamsin brought in alive, and whole.



